Monday, 14 November 2016

Sound deconstruction: Saw I

We were given the task of deconstructing the sound in a film from our chosen genre - I chose the opening scene of Saw I.


The clip begins with diegetic water sounds of gurgling and splashing, as well as diegetic coughing and banging from the victim. There is then a shot of a glowing item disappearing down the drain with a non-diegetic synthesised loud uncomfortable sound which builds tension for the audience and highlights the importance of this shot.

When he falls out of the bath, there is diegetic groaning, banging, water dripping and chains clanking, also accompanied by underlying non-diegetic low, slow synthesised sounds which agains builds tension and suspense at the situation for the audience. Following this is diegetic dialogue of "Help! Someone help me" and then there is a quiet non-diegetic crash of instruments along with a diegetic crash of someone moving around in the room. After this there is the non-diegetic low, slow synthesised sounds again underneath the diegetic dialogue and chains clanking of the scene.

The volume of the underlying non-diegetic sounds slightly increases and decreases randomly, creating a sinister and creepy atmosphere. When the lights are turned on, there are very loud diegetic crackling sounds which makes the audience jump. There are then diegetic creaking/groaning sounds from the pipes in the room, and a constant crackling/buzzing. The non-diegetic low, slow sounds then are added back in as well as the diegetic water sounds. An echo effect is then added onto the non-diegetic sounds which creates tension and shows the type of room the characters are in, as well as reminding the audience of water.

When the other character comes onto the screen, these sounds fade out and are replaced by diegetic breathing and chains clanking quietly. There is then a sudden non-diegetic loud rush of synthetic swooping with a scream and high screeching sounds, then with a few more sudden rushes matching the shots on the screen. The characters then have diegetic dialogue, chains clanking and coughing/gagging, with the non-diegetic low slow synthetic sounds quietly in the background. This builds tension and makes the audience jump, which also interests them and makes them want to watch on to see what happens. The non-diegetic musical sounds then gradually get louder and more intense, finally ending with the character grabbing his chains and screaming. Overall this is a sinister, adrenaline filled opening with lots of suspense and tension and makes the audience want to watch on.

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